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No myst book box with myst games
No myst book box with myst games








no myst book box with myst games

"The games have helped me through some hard times in my life."Īndo's initial plan was to use a full-color holograph image since it was difficult to build a computer small enough to fit in the book. "I have a medical diagnosis of Asperger's Syndrome and Myst is my 'obsession' or 'thing,'" he added. "Ever since I first played the game I wanted a Myst book, but it's literally only in the last year that the advancements in technology has finally made it possible," Ando said. Ando also participated in beta-testing for 2003's Uru: Ages Beyond Myst.

NO MYST BOOK BOX WITH MYST GAMES SERIES

Even when it was made, the book had very little value."Īndo, has been a fan of the Myst series since its first release in 1993. The book Cyan used is basically a 135-year-old cross between a Reader's Digest & a gossip magazine, and most of the time it only carries snippets of the articles which makes it even less useful. "There's plenty of old books that're essentially worthless as a book. "Most people think that all old books are valuable, but that's not true at all," he added. "I've actually had a lot of feedback from people that are very upset I destroyed an antique book, I didn't expect that reaction. "I basically bought every single book I could find that ticked all the correct boxes. On a second trip to Cyan Worlds in 2009, he again snapped a secret photo of the book, this time concentrating on its binding.Īndo found the copy of Harper's New Monthly, a nearly 5-inch thick leather-bound collection of the magazine's articles that would become his Linking Book, on eBay after scouring the Internet for one in good condition. Players use these Linking Books to transport themselves to other parallel worlds, called Ages.Īndo chose to keep the identity of the prop book secret "so that wouldn't be fighting other fans to find it." The book used as a reference when creating the texture of the virtual book for the game was a volume 54, issue 312 of Harper's New Monthly Magazine. The Myst franchise is a series of adventure games set in fantasy world in which time and inter-dimensional travel is possible. When no one was looking I opened the book to the first page, took a photo & quickly closed it again, all in less than second." "I'd flown all the way from Australia and didn't feel like letting a little sign stop me. "I spent around 5 years hunting down a copy of the book, which is the main reason this project took so long," Ando told Polygon.

no myst book box with myst games

While touring Cyan's studio, he found the book on display, a large sign beside is exclaiming "Do not touch" in bold letters.

no myst book box with myst games

But the physical book used as the model for the book found in-game was a heavily-guarded Cyan secret, something that Ando had been trying to figure out for himself for five years. Ando had been attracted to the idea of re-creating the games' teleporting "Linking Book" in real life, but only complete accuracy would do. When Mike Ando visited Washington-based developer Cyan Worlds in 2006, he was feeling a little bold.Īndo had flown out from his home in Australia for Mysterium, the annual convention for Myst fans.










No myst book box with myst games